* refactor(skills): shipped-set slim — 15 skills to optional, github six-way merge, pdf absorbs OCR+nano-pdf, channel-gated teams pipeline
Maintainer-directed shipped-skills curation (skills index 1,900 -> ~1,400
tok/call on desktop; every session pays the index, so this is a per-call
diet on all installs):
- optional-skills moves (installable via skills hub, history preserved):
creative comfyui/ascii-art/excalidraw/pretext/sketch/touchdesigner-mcp;
ALL of mlops (huggingface-hub, llama-cpp, serving-llms-vllm,
weights-and-biases, evaluating-llms-harness — subcategory structure
kept); research-paper-writing (55 supporting files, 17.3K-tok load);
openhue; blogwatcher (first taught the cronjob monitor-field watch
pattern + web_extract instead of pre-cron manual workflows)
- DELETED session-librarian (Aug-12 'inspired by Perplexity Computer'
port, never maintainer-intended; session_search covers discovery)
- github: six skills (auth, issues, pr-workflow, issue-to-pr,
code-review, repo-management) merged into ONE software-development/
github skill — routing body + complete per-workflow references;
benbarclay authorship credited; codebase-inspection rides along;
discipline pins from test_github_issue_to_pr_skill.py preserved
against the reference body in the new test_github_skill.py
- pdf absorbs ocr-and-documents + nano-pdf as references/ + scripts
(extract_pymupdf, extract_marker converted to the argparse house
standard its contract test enforces)
- NEW session_platforms frontmatter gate (metadata.hermes): hides a
skill from the index on gateway channels it is not for; fail-open on
unknown platform; teams-meeting-pipeline gated to [teams, cron]
- blocked-page-recovery: research -> new web category; trigger-first
description ('Use when a fetch fails: 403/429, paywall, WAF, bot
wall.') so the model actually reaches for it on blocked fetches
- docs regenerated via generate-skill-docs.py (195 pages); related_skills
swept repo-wide; tests: 1672 passed (2 openclaw failures pre-existing
on clean main, Windows-local)
* chore: ignore .skills_prompt_snapshot.json (local index cache, accidentally committed)
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Operator Tips
Wireframe Rendering Pattern
Reusable setup for wireframe geometry on black background:
# 1. Material
mat = root.create(wireframeMAT, 'wire_mat')
mat.par.colorr = 1.0; mat.par.colorg = 0.0; mat.par.colorb = 0.0
mat.par.linewidth = 3
# 2. Geometry COMP
geo = root.create(geometryCOMP, 'my_geo')
geo.par.rx.expr = 'absTime.seconds * 30'
geo.par.ry.expr = 'absTime.seconds * 45'
geo.par.material = mat.path # NOTE: 'material' not 'mat'
# 3. Shape inside the geo
box = geo.create(boxSOP, 'cube')
box.par.sizex = 1.5; box.par.sizey = 1.5; box.par.sizez = 1.5
# 4. Camera
cam = root.create(cameraCOMP, 'cam1')
cam.par.tx = 0; cam.par.ty = 0; cam.par.tz = 4; cam.par.fov = 45
# 5. Render TOP
render = root.create(renderTOP, 'render1')
render.par.outputresolution = 'custom'
render.par.resolutionw = 1280; render.par.resolutionh = 720
render.par.bgcolorr = 0; render.par.bgcolorg = 0; render.par.bgcolorb = 0
render.par.camera = cam.path
render.par.geometry = geo.path
# 6. Output null
out = root.create(nullTOP, 'out1')
out.inputConnectors[0].connect(render.outputConnectors[0])
Key rules:
- Class names:
wireframeMATnotwireframeMat(all-caps suffix) - Geometry SOPs/POPs go INSIDE the geo comp
- Material:
geo.par.materialnotgeo.par.mat - Render geometry:
render.par.geometry = geo.path(string path) wireframeMAT.par.wireframemode = 'topology'for clean wireframe (vs'tesselated'for triangle edges)- Alternative: Use
renderTOP.par.overridematinstead of per-geo material
Feedback TOP
Basic Structure
input (initial state) ──┐
├──→ feedback_top ──→ processing ──→ null_out
│ ↑
└── par.top = 'null_out' ────────────────┘
Setup Pattern
# 1. Processing chain
glsl = root.create(glslTOP, 'sim')
null_out = root.create(nullTOP, 'null_out')
glsl.outputConnectors[0].connect(null_out.inputConnectors[0])
# 2. Feedback referencing null_out
feedback = root.create(feedbackTOP, 'feedback')
feedback.par.top = 'null_out'
# 3. Black initial state
const_init = root.create(constantTOP, 'const_init')
const_init.par.colorr = 0; const_init.par.colorg = 0; const_init.par.colorb = 0
# 4. Wire: initial → feedback, feedback → processing
feedback.inputConnectors[0].connect(const_init)
glsl.inputConnectors[0].connect(feedback)
# 5. Reset to apply initial state
feedback.par.resetpulse.pulse()
Common Errors
| Error | Cause | Solution |
|---|---|---|
| "Not enough sources specified" | No input connected | Connect initial state TOP |
| Unexpected initial pattern | Wrong initial state | Use Constant TOP (black) |
Tips
- Use float format for simulations:
glsl.par.format = 'rgba32float' - Reset after setup:
feedback.par.resetpulse.pulse() - Match resolutions — feedback, processing, and initial state must match
- Soft boundary prevents edge artifacts:
float edge = 3.0 * texel.x; float bx = smoothstep(0.0, edge, uv.x) * smoothstep(0.0, edge, 1.0 - uv.x); float by = smoothstep(0.0, edge, uv.y) * smoothstep(0.0, edge, 1.0 - uv.y); value *= bx * by;
Use Cases
- Wave Simulation — R=height, G=velocity, black initial state
- Cellular Automata — white=alive, black=dead, random noise initial state
- Trail / Motion Blur — blend current frame with feedback, black initial