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Desktop Design System

Conventions for the Electron desktop app (apps/desktop). Read this before adding a component, overlay, or style. The rule of thumb: one source per concern, tokens over literals, flat over boxed. If you reach for a raw color, a one-off shadow, a bespoke button, or a hardcoded px-* on a control — stop, there's already a primitive for it.

This file owns the visual and interaction contract. Read AGENTS.md for architecture, state, resolver, transport, and testing rules.

This doc contains two kinds of content, maintained differently:

  • Principles (flatness, intent, feedback, motion, cancellation) are durable. They hold as components come and go.
  • Named contracts (tokens, Button variants, primitive names) are the design system's current API. They are maintained with the code: if you change a primitive, token, or variant, update its entry here in the same change — a stale name in this file is a bug, exactly like a stale type.

When a rule and the code disagree, fix whichever is wrong rather than forking a one-off at the call site.

Principles

  1. Flat, not boxed. No card-in-card, no divider borders inside a panel. Group with whitespace and a single hairline, never nested rounded boxes.
  2. Borderless elevation for floating panels. Overlays float on shadow-nous + a --stroke-nous hairline, not thick framed boxes. In-panel structure may use token hairlines sparingly.
  3. One primitive per concern. One Button, one set of control variants, one SearchField, one Loader, one ErrorState. Migrate onto them; don't fork.
  4. Tokens, not literals. Reference CSS vars (--ui-*, --shadow-nous, --theme-*), never raw hex / ad-hoc rgba in components.
  5. Style lives in the primitive. Variants and sizes own padding, radius, color, chrome. Call sites pass a variant/size, not className overrides that re-specify those.
  6. Intent before automation. Surface useful actions and previews, but do not open panes, move focus, or navigate because a tool happened to produce something.
  7. Immediate feedback. Direct manipulation updates the view first. Network or disk persistence reconciles afterward and rolls back visibly on failure.

Information architecture

  • Chat is the home surface. The transcript and composer stay primary; tools, previews, files, review, and terminal complement the conversation.
  • Pages are durable destinations. Chat, Skills, Messaging, and Artifacts remain in shell chrome. Do not hide a distinct product noun inside an unrelated page.
  • Route overlays are short tasks. Settings, Command Center, Cron, Profiles, Agents, and Starmap render as OverlayView cards and return to the previous route on close. Model/session pickers and dialogs layer above the current surface; they are not navigation stacks.
  • Panes are working context. Preview, files, review, and terminal remain attached to the current task. Their state survives temporary hiding and chat switches where the underlying tool is meant to persist.
  • One action, one home. A command may have keyboard, palette, and visible affordances, but they invoke the same action and state. Do not fork behavior per entry point.
  • Projects own workspace cwd. Use Sidebar → Projects for local folders and worktrees; do not reintroduce a per-session/right-sidebar folder-picker flow.

Profile icons and condensed profile rows offer Open in new window and Set as default in their existing context menus. Opening a profile creates a full peer window without switching the source window. The desktop default applies at startup and to generic new chats; explicit profile/project actions and profile-specific windows keep their own destinations. Changing the default does not move existing sessions or replace the active conversation. Ordinary New Window (⌘⇧N / Ctrl+Shift+N) inherits its opener's device and profile only at startup, not as a window-specific default. Later device/profile selections remain authoritative for new chats unless a desktop default is set.

Navigation must preserve context. A background session finishing, a tool result arriving, or a project refresh may update badges and cached data; it must not replace the foreground transcript or steal focus.

Surfaces & elevation

Floating panels (base Dialog, route overlays, boot/install/update surfaces, model-picker, onboarding, prompt overlays, notifications) use:

shadow-nous           /* downward-weighted, layered contact→ambient falloff */
border-(--stroke-nous) /* currentColor hairline, theme-adaptive */

Both are CSS vars in src/styles.css — tune in one place, everything inherits. Don't add per-overlay shadow-[…] or border-(--ui-stroke-secondary) one-offs; if elevation needs to change, change the token.

Menus and popovers use their own shared shadow-md + --ui-stroke-secondary primitive treatment. Every floating list — DropdownMenu, Select, and Popover + cmdk pickers (<PopoverContent variant="menu"> + <Command variant="menu">) — paints through src/components/ui/menu.ts, so a list reads the same wherever it opens. Typed fields with suggestions use ComboboxInput, never <input list> + <datalist> (Chromium paints that as its own OS popup).

Drag affordances may use tokenized dashed targets and local blur. These are semantic surface classes, not licenses for call-site shadow or border inventions.

Queued cards: CardStack (src/components/ui/card-stack.tsx) consumes a live, keyed list, retaining the current item when more arrive. Inline and floating approvals and both toast placements share its gesture handling and geometry. The Cursor-reference treatment uses one 96%-scale silhouette 7px above the front, 220ms promotion, and 180ms upward clearance; no rotation or lateral throw on button/keyboard decisions. Consumers supply the existing surface tokens and own the exact-request response. Gestures never grant approval. Departing cards are immediately inert; toasts can expand to the full live list. One persistent transcript-level host owns approvals, independent of tool rows and assistant message boundaries. Prepared approvals can precede tool.start: execution must not relocate or remount the stack. While approvals remain, a real activity line above the cards changes from awaiting approval to current-turn command status; represented execution rows appear only when explicitly expanded. Empty text continuations must not introduce paragraph gaps. Keep inline approvals beside the conversation and let genuine content scroll normally; do not inject padding or write scroll offsets to pin the decision. Preview this order with delayed start and completion events, not pre-created tool rows. Final approval removal retires both the painted card and its measured layout footprint; restoring tool rows must not insert their full height before the outgoing stack can settle. No completion callback may clear the measurement of a newly arrived card. Reduced motion settles immediately without retaining empty clearance.

Window background behavior

Settings → Appearance → Window layout offers Minimize to tray, off by default and local to this desktop installation. When enabled, minimizing ordinary windows hides them without stopping their work. Close, Alt+F4, and Cmd+Q keep their normal behavior. The tray's Show Hermes restores hidden windows; Quit Hermes keeps the ordinary active-work confirmation and teardown. On macOS the tray lives in the menu bar; the Dock icon hides only when no normal window remains visible and returns on restore. If the tray is unavailable, ordinary minimize/close behavior is retained rather than hiding an unreachable app.

Window glass

Glass defaults to 29% Tint, Sidebar only in both light and dark appearances. Fade defaults to zero so the content column and text stay opaque. Native frost keeps its platform/appearance defaults. Explicitly saved settings take precedence; changing defaults must not overwrite a user's existing choices. The shared apps/shared/src/translucency.ts resolver owns these defaults for both the renderer and Electron's first window paint.

Stroke & color tokens

Token Use
--ui-stroke-primary…quaternary hairlines, in descending strength
--ui-stroke-tertiary the default in-panel divider / list hairline — and every bordered surface in the transcript
--stroke-nous the overlay hairline (pairs with shadow-nous)
--ui-text-primary / -secondary / -tertiary text hierarchy
--ui-bg-quaternary soft control fill (secondary button)
--ui-widget-surface-background fill for inline chat widgets (WIDGET_SHELL_CLASS)
--chrome-action-hover hover fill for quiet controls
--theme-primary, --ui-accent brand/accent

Never hardcode border-gray-*, bg-white, text-black, etc. The two tiles in BrandMark (white in light mode, #0d1117 in dark) are the sanctioned literals (the mark needs a fixed backdrop).

Buttons — one component

src/components/ui/button.tsx is the single source. Pick a variant + size; do not pass h-*, px-*, py-*, or icon-size overrides.

Variants: default (primary), destructive, secondary (soft fill — the default non-primary look), outline (transparent + 1px inset ring, no fill/shadow), ghost, floating (a control loose from any surface — opaque popover fill + shadow-md, hover lifts the glyph only), link, text (boxless quiet inline — "Cancel", "Clear"), textStrong (bold underlined inline affordance — "Change", "Open logs"). grip is the quiet, fill-free drawer handle; pair it with size grip for a 48×16 hit area around a small horizontal ridge.

Sizes: default, xs, sm, lg, inline (flush, zero box — for buttons that sit inside a heading/sentence; replaces h-auto px-0 py-0), micro (status-stack/table-footers), and the icon family icon / icon-xs / icon-sm / icon-lg / icon-titlebar.

Tooltips only when hover teaches something new. <Tip> is for discovery, not a tax on every icon. Ask: does hover reveal something the user cannot already see or infer? If not, skip the tip; keep an aria-label for a11y.

Tip unlabeled chrome when the job (or a keybind / truncated path / host / other detail) is not already on screen — toolbar / titlebar / statusbar icons, TipKeybindLabel shortcuts, ownership chips, unlabeled icon grids.

Do not tip:

  • Menu triggers (kebabs / ⋯ / ActionsMenu / DropdownMenuTrigger) — the affordance is "open menu"; verbs live in the menu. Never tip "Actions for ${row title}" / "Project actions" / "Actions".
  • Close / dismiss X buttons — the glyph is the label (aria-label only).
  • Controls whose visible label already says what the tip would ("click to…", paraphrases of the same words, timer labels restating "Running").

Never use native HTML title= on buttons — unstyled, ~500ms OS delay, clashes with the themed Tip. src/components/ui/__tests__/no-native-title.test.ts fails on any <button> / <Button> that still carries title=.

Tooltip timing. A hover is not a click — the cursor crosses triggers on the way somewhere else. Tip waits 200ms before the first open so a sweep does not flash a trail. After a tip has opened the page is warm: the next trigger within 300ms opens instantly. The cooldown starts on close, so a hover a second later waits again. Once triggered, entrance has no animation. Exit fades over 100ms and moves 0.125rem toward the anchor; reduced motion disables the exit animation. OverflowTip stays on its own longer delay (list titles must not trail while scanning). Bubbles use a 0.25rem radius.

Tooltip placement. Choose intent through placement: control above (default), toolbar below, row to the right, and left-rail / right-rail inward. Explicit side and align override the preference. Radix flips and shifts for collisions, keeps the arrow attached, and hides detached triggers. Controls and toolbars use their owning pane as a boundary; row descriptions and rails may extend into the window. Use boundary="viewport" for an intentional escape. Short labels size to content; descriptions wrap within 24rem and the available space, in one rounded bubble.

Slash descriptions. Keep autocomplete rows single-line and ellipsized, but reveal the complete catalog description to the right of the hovered row. Use the shared bounded tooltip, collision padding, and word wrapping; it must not intercept row selection. Catalog and completion producers preserve the full author-supplied description.

Model search. Model filters and their highlighted labels treat hyphens, dots, underscores and spaces equivalently. Preserve original label spelling inside marks. The shared highlighter remains literal for other surfaces such as the command palette; model callers explicitly opt in. Model identifier search does not use dictionary spellcheck.

Keybind hints in tooltips. On a tipped button bound to a rebindable hotkey, use <TipKeybindLabel actionId="..." /> — it reads the i18n label and the current combo from $bindings. Pass text={...} only when the label is context-dependent (e.g. "Show" / "Hide"). Never hardcode combos; always use useKeybindHint or TipKeybindLabel.

Notes:

  • Text buttons are square (no radius) and sized by padding + line-height (no fixed heights). Only icon buttons carry the shared 4px radius.
  • SVGs inherit size-3.5 (size-3 at xs). Don't re-set icon size.
  • Polymorph with asChild when the button must render as a link/Slot.

Badges — one component

src/components/ui/badge.tsx. Variants: default (tinted primary), muted, warn, destructive, outline, solid (primary fill — icon-corner counts). Sizes: default, xs, overlay (titlebar glyph counts).

Badges are inert. A metadata chip that does something (filter by category or tag, search a platform or tool) is a Button size="xs": chip for facet values (soft fill + a 0.5px inset shadow ring on hover, so no reflow), ghost for quieter search values. Don't style a Badge to look clickable or add a separate chip component.

Reel

src/components/ui/reel.tsx: one horizontal, snap-scrolling row (catalog category shelves, screenshot strips). Children keep their width and snap to the start; set it once from the parent (className="*:w-68"). Use it instead of hand-rolling flex overflow-x-auto snap-x.

Context-sensitive dialogs

Sudo password dialogs keep the backdrop unblurred (DialogContent's blurBackdrop={false}) and show the complete, selectable command before the password field. Long commands wrap and scroll; missing backend context is explicit, never inferred from another tool row. Other dialogs retain the shared blurred backdrop.

A dialog opened from inside another (an image lightbox over a catalog detail) stacks above it automatically, so its backdrop dims the parent too. Media viewers use a heavier scrim through overlayClassName. Controls that belong to the dialog but mustn't scroll with its body (prev/next pagers) go in chrome, which may sit past the dialog's edges.

Form controls

  • controlVariants (src/components/ui/control.ts) is the shared shape for Input / Textarea / SelectTrigger. New text-entry controls compose it.
  • SearchField — borderless, underline-on-focus, auto-width. The only search input. Don't build boxed search bars; don't wrap it in a bordered tile. variant="box" is the one bordered form: a full-width rounded field for pages where search is the primary affordance (the Skills/Plugins catalogs). Empty lists hide their search field.
  • SegmentedControl — the choice control for small mutually-exclusive sets (color mode, tool-call display, usage period). Replaces radio piles and pill rows. A two-state view switch (list/cards, list/tree) is not a segmented control: it's one ghost icon-xs Button showing the mode it switches to.
  • Switch (size="xs") — bare, with aria-label. No bordered text wrapper.
  • FanMenu (src/components/ui/fan-menu.tsx) — one hub control that fans sibling toggles out on hover: direction vertical | horizontal (split around the hub) | arc. Discs are Button floating off / default on; tips face outside the fan according to its geometry. Use it where a row of rarely touched toggles is costing input width (the composer's voice controls).

Layout

  • Gutters: PAGE_INSET_X (src/app/layout-constants.ts) for page side padding; PAGE_INSET_NEG_X to bleed a child to the edge. Don't hardcode px-6/px-8 on pages.
  • Master/detail overlays: OverlaySplitLayout + OverlaySidebar / OverlayMain. Cron, profiles, etc. ride this — don't rebuild a titlebar shell.
  • Filter rails reuse the same pieces: SidebarPanelLabel (its meta slot carries the result count), SidebarDateDivider group headings, and nested OverlayNavItem rows. Facets are multi-select: each row is pressed, with a CheckboxMark in leading (the row is the control; a real Checkbox would nest a button), and an "All" row clears the group. No radio glyphs. A text "Clear" sits on the label row while anything is filtered. Cap long facets (tags) to the top values plus the selection; search covers the tail.
  • Settings subpages: OverlayNav keeps navigation and disclosure separate: labels navigate; the shared DisclosureCaret button opens a branch without changing the page. Active paths reveal automatically, inactive paths stay folded unless manually opened. General comes first wherever present; parent labels and parent URLs open the first ordered subpage, never an overview or the last visited child. Explicit child links retain their destination; every parent and child uses the same Settings breadcrumb, without a duplicate icon-and-title heading. Page-level SectionHeading page retains actions and counts under breadcrumb-owned chrome; embedded callers keep their headings. Narrow windows keep every destination available in the shared navigation dropdown. Search and saved field links resolve to the owning child before highlighting.
  • Rows: ListRow (settings primitives.tsx) for label/description/action rows. Flat, flush-left; no per-row indentation that fights flush headers.
  • No dividers between rows unless the list genuinely needs them; prefer spacing. When you do need one, it's a single --ui-stroke-tertiary hairline.

Panel titlebars

Top-edge panels extend into the native titlebar band. Their tab strips remain inside their own zones so tab drops, focus, and split boundaries use the same geometry. Panels without room beside the measured window controls place their tabs on a full-width row below the controls. Minimized row groups use vertical restore rails, including groups with multiple tabs. Sidebar buttons and shortcuts restore minimized or fully hidden side groups without changing the selected tab. Lower panels keep local headers. Empty header space moves the window; tabs and actions remain no-drag, with native-control space reserved from the existing traffic-light and Window Controls Overlay measurements.

The left cluster shows sidebar, settings, layout editor, and HUD controls. Flip and the right-sidebar toggle sit on the right; haptics remain in settings. In Simple interface mode only sidebar, settings and the layout editor render, and the reserved cluster width shrinks with them (TITLEBAR_FIXED_TOOLS is the one table both the buttons and the width reservation read). Holding Cmd (Ctrl off macOS) reveals small slot numbers over the target strip's status dots after 400ms, without changing tab widths. Hints follow the same binding and hovered/focused-zone resolver as the number shortcuts.

Tab close buttons fade the label with a content mask, not a painted gradient. The tab reads its surface token directly so glass tint is painted only once.

Sticky user messages clip covered scrolling content, including the gap above them. Their wrappers stay unpainted; only the rounded user bubble owns a fill. Clipping follows the pinned prompt and its live height without changing layout, so glass and message-bubble transparency do not reveal scrolling text.

Feedback & empty/error/loading states

  • Loading: Loader (src/components/ui/loader.tsx) — animated math/ascii curves (lemniscate-bloom for long ops). Never ship the literal text "Loading…".
  • Errors: ErrorState + the canonical ErrorIcon (no bg chip). One look for the React boundary, in-dialog errors, and the boot-failure banner. Pass nodes for title/description so Radix DialogTitle/Description can flow through for a11y.
  • Logs: LogView — no bg, hairline border, tight padding, small mono. Every place we surface raw logs uses it.
  • Empty: EmptyState for plain page bodies; PanelEmpty for overlay master/detail empties with an icon and action. Don't hand-roll a third centered empty.
  • Confirmation: ConfirmDialog is the only way we ask "are you sure". It opens focused on Confirm, so Enter confirms and Esc cancels, and it owns the pending → done → close beat and the inline error — a call site passes an async onConfirm and nothing else. A third way out (e.g. "Remove from sidebar" beside "Delete worktree") goes in the one secondaryAction slot. Never window.confirm: it's an unstyled blocking Chromium modal. A handler that wants the answer inline instead of a mounted dialog calls confirm() from src/store/confirm.ts, which renders this same primitive through the single ConfirmHost at the shell — the way notify() backs notifications.

Chat, tools & boot surfaces

  • The transcript and composer are built on @assistant-ui/react. Extend the existing components under src/components/assistant-ui and src/app/chat/composer; do not fork a second markdown, message, tool-call, or approval renderer for one feature.
  • Inline widgets — a tool result that renders as a panel the user reads or acts on (clarify, artifact card) wears WIDGET_SHELL_CLASS (src/components/chat/widget-shell.ts): shared radius, the --ui-widget-surface-background fill, no border. Its actions sit outside the panel, below it. Don't give one widget its own radius or fill.
  • Bordered surfaces in the transcript (tables, fences, callouts, attachments) use --ui-stroke-tertiary. Not border-border — that's the app-wide default and reads too hot against the thread.
  • Interactive directive chips in the composer expose their action on hover. The action stays visible for a 500ms grace period while the pointer crosses from the chip to the floating pill; leaving both dismisses it.
  • A tool result may expose an inline action that opens a preview. It must not open the rail automatically.
  • Tool rows reserve destructive red for explicit failures. Missing read paths and ambiguous exit-1 results use neutral notices, with details still available. Errors described inside returned data are not tool failures. Expanded failures show the actual explanation; supporting output keeps its normal text color.
  • Nested transcript scrollers keep their height caps and hand vertical scrolling back to the thread at either edge (overscroll-behavior-y: auto), even when their content fits. Only the outer thread contains vertical overscroll; horizontal code/output boundaries may remain contained. Thinking previews follow new tokens only while near the bottom, preserving the user's reading position until they scroll back down.
  • Composer status groups start collapsed except todos. Progress updates and queue pause/resume preserve the user's disclosure choice. Error banners meet the stack's top edge without a blank padding strip. File and preview links remain visible at the bottom of the stack, below the queue and all status groups. A centered ridge on the composer's top edge hides/reveals the entire stack, including the git row, with a short downward/upward drawer slide. Its choice persists per conversation and owner, not globally. Hidden sections stay mounted but inert so their disclosure choices survive; reduced motion is instant.
  • Popping out a composer makes it the window's only visible composer. It keeps its viewport placement while hover or keyboard focus selects a chat pane; moving back into the editor retains that recipient. Drafts, attachments and queues stay session-owned. Docking restores the individual pane composers. In either placement, moving into a chat pane gives its editor typing focus immediately and preserves its caret. Layout-only hover events and delayed focus callbacks cannot replace that choice, and a live transcript selection is never cleared by focus-follow. Movement within the same pane must not flush React; deliberate Tab navigation and clicked controls still work. An inline message edit is a typing target of its own: opening one keeps focus in the edit editor, and neither its mount-time focus nor mouse movement while it is open hands the caret back to the pane composer. Active dictation or voice conversation pins the recipient until capture ends, keeping the microphone's stop controls and shortcut attached to its owner.
  • Status-stack rows use StatusRow with a leading dismiss action, a state icon and optional trailing actions. StatusDismissButton owns the Codicon close button for previews, background tasks and queued prompts; do not swap it for a trash icon or a CSS glyph. Icons and controls align to the first text line, including messages with attachment metadata.
  • status-stack.css owns the shared columns and 0.25rem nesting step. Rows own their padding and full-width hover fill. StatusControlRow uses the same columns for goal/loop/heartbeat details; StatusPendingIcon supplies the dashed marker for tasks and criteria. The first row keeps its normal padding; the stack adds no extra top inset.
  • Keep the rounded status card stationary, with the bounded scroll viewport inside it. The outer scroll boundary uses overscroll-behavior-y: contain; nested rosters and transcripts use auto so wheel input can hand off at an edge without trapping it or scrolling the chat behind the stack.
  • Install, onboarding, connecting, boot failure, and reauthentication are distinct states with shared visual primitives. Preserve their recovery semantics when unifying appearance.
  • Guide startup has a dedicated landing screen with the shared long-operation Loader and a localized startup label. It remains active until the guide's saved conversation is loaded. No greeting, composer, Skip setup, or statusbar appears early. Reduced motion uses a static BrandMark and the same label. On readiness, reveal the real conversation and fade controls in over 100ms. Never fabricate progress, delay readiness for motion, or replace a resumed conversation with a new greeting.
  • Respect AppShell overlay ownership. Persistent terminal/content layers, route overlays, dialogs, and boot surfaces must not compete through ad-hoc z-index literals. Pick a rung of the ladder in styles.css instead — --z-modal-backdrop / --z-modal / --z-modal-popover, --z-over-modal (toasts, tooltips, command surfaces) and --z-over-modal-content, --z-switcher-backdrop / --z-switcher, then the boot chain --z-connecting → --z-onboarding → --z-setup → --z-crash. Plain z-10/z-20 are still right for stacking within one component.

Iconography & brand

  • Tabler is the default component/chrome set. Import its curated aliases and iconSize scale from src/lib/icons.ts; do not import icon packages directly in feature code.
  • Codicon is the compact editor/tool/status vocabulary. Use src/components/ui/codicon.tsx, including codiconIcon() where a Tabler-shaped component is required.
  • Pick the vocabulary by semantic context and reuse the existing icon for an action. Do not introduce a third icon set or mix styles within one control group.
  • BrandMark (src/components/brand-mark.tsx) is the brand glyph — the nous-girl mark on a fixed tile, theme-aware: black girl on white in light mode, white girl on the #0d1117 dark tile in dark mode (keyed off renderedMode so bright surfaces in dark skins stay on the light mark). The marks are generated by scripts/generate_icons.py from the girl SVGs
    • squircle backgrounds (assets/nous-girl-*.svg × assets/backgrounds/). It replaced scattered Sparkles glyphs in updates / onboarding / about. Use it for hero/brand moments; don't reintroduce decorative star/sparkle icons.

Motion

  • Visible windows keep animating when another app takes focus. Hidden/minimized windows and inactive panes may pause; background polling stays focus-gated.
  • Animated integer counts reuse AnimatedInt in src/components/ui/diff-count.tsx. Its spring updates the DOM directly without per-frame React renders.
  • Quick, functional transitions (~100ms on controls). Respect prefers-reduced-motion for anything beyond a fade.
  • Choreographed exits (e.g. onboarding's "matrix" fade-down) stagger per-element then settle the surface — the outer container's fade is delayed so it doesn't swallow the inner animation. Don't let a global fade race the detail.
  • Motion follows state; it never delays state. Selection, drag targets, cancel, and pressed feedback paint in the current frame.
  • Do not animate layout geometry with transition-all on a hot interaction. Name the properties, avoid backdrop-filter repaints during movement, and remove animation before masking a performance problem.

Direct manipulation & performance

Masonry (components/ui/masonry.tsx) packs natural-height cards into responsive lanes, using CSS display: grid-lanes where supported. Older Electron versions use one ResizeObserver and frame-batched placement; child DOM/source order stays intact through resizing, media loading, and disclosure. It owns the shared gap; --masonry-min-width optionally changes the minimum lane width. It knows nothing about what it holds: catalog results and discovery shelves opt into their hover treatment (sibling dimming, the pointer-following glow) from the catalog's own CSS.

The app should feel instant under real load — long transcripts, several panes, live streams. Design toward that:

  • Direct manipulation paints first; persistence reconciles after and rolls back visibly on failure.
  • Keep interaction feedback cheap: hot-path state stays local or narrowly derived, not wired into heavy trees; pointer work coalesces per frame.
  • One drop region has one visual owner, and drop targets speak one affordance language across files, sessions, tabs, and panes. Overlapping targets resolve to the active one instead of stacking overlays.
  • Forgiving geometry beats pixel-perfect triggers; edge actions live near their edge, not clustered in the center.
  • Expensive stateful surfaces stay mounted when hidden. Visibility is not lifecycle.

Prove speed with realistic content. A fast empty-state demo says nothing about a long transcript or a busy terminal.

Keyboard & cancellation

  • Keyboard ownership follows focus. The focused surface wins its keys; shell shortcuts must not steal a terminal's or editor's bindings.
  • Focusing the Sessions sidebar preserves the last active chat's visual emphasis. Dimming still distinguishes session panes; sidebar navigation must not desaturate the chat or transfer its active highlight to a hidden primary tab.
  • Focused and hovered chat panes both retain full color and opacity. Only panes that are neither focused nor hovered recede, with 20% desaturation.
  • Register global shortcuts through the shared layer, not ad-hoc listeners.
  • One cancel gesture does one thing: cancel the active interaction, or close the topmost dismissable surface — never both, never the control underneath.
  • Cancellation is synchronous in the UI even if cleanup is async: overlays, cursors, and pending gesture state clear at once.
  • Flows that deliberately cannot be dismissed (install/onboarding, destructive confirmation) must make that explicit.

i18n

  • Every user-facing string goes through useI18n() (src/i18n/context.tsx). No literals in JSX.
  • Update all locales together — every catalog registered in src/i18n/catalog.ts. A string change in en.ts that skips the others is a regression (drifted punctuation, stale labels). Keep trailing-punctuation and tone consistent across all of them. fr, de, and es are complete Translations objects, so a key missing there fails the type check; the defineLocale() overlays fall back to English instead.

State (TypeScript)

The detailed state contract lives in the scoped AGENTS.md. Visual code follows these essentials:

  • Shared/cross-component state → small nanostores, not prop-drilling. Each feature owns its atoms; shared atoms live in src/store.
  • Rendering components subscribe with useStore; non-render actions read with $atom.get().
  • Subscribe to derived coarse facts instead of high-frequency source atoms when the component does not render the full value.
  • Colocated action modules over god hooks. A hook owns one narrow job.
  • Keep persistence beside the atom that owns it. Route roots stay thin.
  • Prefer interface for public props; extend React primitives (React.ComponentProps<'button'>, Omit<…>).

Affordances

  • cursor-pointer at the primitive level (Button, dropdown/select) — don't hardcode it per call site.
  • Global focus-ring reset; titlebar actions have no active-background state.
  • Esc closes every dismissable overlay/dialog (install/onboarding excluded); close is an x-icon, not the word "Close".

Before you add something — checklist

  • Reuse a primitive (Button, SearchField, SegmentedControl, ListRow, Loader, ErrorState, LogView, ConfirmDialog) instead of forking one?
  • Tokens (--ui-*, shadow-nous, --stroke-nous) — zero raw colors / one-off shadows?
  • No className overriding a primitive's padding / size / radius / chrome?
  • Tips only where hover teaches something new (no kebab / menu-trigger tips; unlabeled chrome that needs discovery gets <Tip> + aria-label)?
  • No native title= on buttons?
  • Keybind hints on tipped buttons use useKeybindHint / TipKeybindLabel?
  • Overlay uses shadow-nous + border-(--stroke-nous), no hard border?
  • Flat — no card-in-card, no gratuitous row dividers?
  • No automatic navigation, focus steal, or pane opening from background events?
  • Direct manipulation paints immediately and rolls back cleanly on failure?
  • Hot interactions avoid broad subscriptions, layout thrash, and transition-all?
  • Keyboard ownership and single-action Esc behavior are correct?
  • All registered locales updated for any new/changed string?
  • cursor-pointer, focus ring, and Esc-to-close behave?
  • Touched a primitive, token, or variant? Its named-contract entry in this file is updated in the same change.