Two independent agent-loop hardening fixes:
- anthropic: when the streaming loop breaks on _interrupt_requested,
return None instead of calling stream.get_final_message() on the
partially-drained stream — the SDK may hang draining remaining events
or return a Message with incomplete tool_use blocks. The outer poll
loop raises InterruptedError, so the return value is discarded anyway.
- vision: add a 20 MB cap on base64 data-URL payloads before
base64.b64decode() in _materialize_data_url_for_vision. A 100MB+
payload creates ~275MB of memory pressure; gateway users sharing the
process can trivially OOM it. Oversized payloads return ("", None).
The third change from the original PR (streaming tool-name += to
assignment dedup) was already landed independently on main.
Co-authored-by: aaronlab <1115117931@qq.com>