Files
hermes-agent/apps/desktop/electron/window-state.ts
hermes-seaeye[bot] 973b27f5c8 fmt(js): npm run fix on merge (#130322)
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2026-10-01 11:10:50 +00:00

289 lines
9.3 KiB
TypeScript

/**
* Pure geometry helpers for window-state.json — restoring the main window's
* size, position, and maximized flag across launches. Side-effect-free so the
* part that actually matters (rejecting garbage + off-screen bounds) is
* unit-testable without booting Electron; main.ts owns the file I/O and the
* live `screen` displays.
*/
const MIN_WIDTH = 400
const MIN_HEIGHT = 620
// Keep at least this much of the window over a display work area before we trust
// a saved position, so the title bar stays grabbable after a monitor unplugs.
const MIN_VISIBLE = 48
// A stale normal-bounds snapshot written while the window was fullscreen has
// no meaningful restore-down size, so recovery (see staleFullscreenWorkArea)
// gives the window back a centered, deliberately windowed shape instead.
const RECOVERED_WINDOW_RATIO = 0.8
// Legacy snapshots (written before boundsCapturedFullScreen existed) have no
// provenance flag, so stale fullscreen-as-normal bounds can only be told apart
// from a deliberate near-fullscreen window by an exact geometry match: the
// bounds equal a display's work area (or its full bounds, where the taskbar is
// hidden) within this many pixels on every edge.
const LEGACY_EXACT_MATCH_TOLERANCE = 2
const finite = v => typeof v === 'number' && Number.isFinite(v)
const clamp = (v, lo, hi) => Math.max(lo, Math.min(v, hi))
interface SanitizedWindowState {
width: number
height: number
isMaximized: boolean
x?: number
y?: number
// Provenance recorded at save time: the persisted bounds were captured while
// the window was fullscreen, the transition known to write fullscreen bounds
// as normal ones. Absent on legacy snapshots; strict like isMaximized.
boundsCapturedFullScreen?: boolean
}
// Parse raw JSON → clean state, or null if garbage. width/height are required
// and floored; x/y survive only as a finite pair; isMaximized is strict.
function sanitizeWindowState(raw?: any): SanitizedWindowState | null {
if (!raw || typeof raw !== 'object' || !finite(raw.width) || !finite(raw.height)) {
return null
}
const state: SanitizedWindowState = {
width: Math.max(MIN_WIDTH, Math.round(raw.width)),
height: Math.max(MIN_HEIGHT, Math.round(raw.height)),
isMaximized: raw.isMaximized === true
}
if (raw.boundsCapturedFullScreen === true) {
state.boundsCapturedFullScreen = true
}
if (finite(raw.x) && finite(raw.y)) {
state.x = Math.round(raw.x)
state.y = Math.round(raw.y)
}
return state
}
// Return the work area with the largest meaningful overlap with `bounds`.
// `displays` is Electron's screen.getAllDisplays() shape. A small sliver does
// not count: the saved position is only trusted when at least `minVisible` is
// reachable on both axes.
function matchingWorkArea(bounds, displays, minVisible = MIN_VISIBLE) {
if (!Array.isArray(displays)) {
return null
}
let best = null
let bestArea = 0
for (const { workArea: a } of displays) {
if (!a) {
continue
}
const x = Math.min(bounds.x + bounds.width, a.x + a.width) - Math.max(bounds.x, a.x)
const y = Math.min(bounds.y + bounds.height, a.y + a.height) - Math.max(bounds.y, a.y)
if (x < minVisible || y < minVisible) {
continue
}
const area = x * y
if (area > bestArea) {
best = a
bestArea = area
}
}
return best
}
interface WindowOptions {
width: number
height: number
x?: number
y?: number
}
interface WorkArea {
width: number
height: number
}
function firstLaunchSize(workArea: WorkArea): WindowOptions {
return {
width: Math.min(clamp(Math.round(workArea.width * 0.75), 1220, 1600), workArea.width),
height: Math.min(clamp(Math.round(workArea.height * 0.8), 800, 1000), workArea.height)
}
}
// A stale normal-bounds snapshot written while the window was fullscreen: the
// broken transition persists fullscreen bounds as normal ones, leaving Windows
// with no meaningful restore-down size. Provenance is recorded at save time
// (boundsCapturedFullScreen, see persistWindowState in main.ts), so recovery
// here never guesses from geometry. Legacy snapshots written before that flag
// existed recover only on an unambiguous match: bounds that equal a display's
// work area (or its full bounds, when the taskbar hides) within
// LEGACY_EXACT_MATCH_TOLERANCE on every edge — a window the user deliberately
// sized to 90-something percent never matches.
function staleFullscreenWorkArea(state, displays) {
if (
!state ||
state.isMaximized ||
!finite(state.x) ||
!finite(state.y) ||
!finite(state.width) ||
!finite(state.height) ||
!Array.isArray(displays)
) {
return null
}
if (state.boundsCapturedFullScreen !== true) {
return legacyStaleFullscreenWorkArea(state, displays)
}
// Flagged at save time: recover to a centered windowed size on the work
// area the fullscreen bounds actually covered.
return (
displays.find(({ workArea: a } = {}) => {
if (!a || !finite(a.x) || !finite(a.y) || !finite(a.width) || !finite(a.height)) {
return false
}
const x = Math.min(state.x + state.width, a.x + a.width) - Math.max(state.x, a.x)
const y = Math.min(state.y + state.height, a.y + a.height) - Math.max(state.y, a.y)
return x > 0 && y > 0
})?.workArea ?? null
)
}
// Exact-match recovery for legacy snapshots with no provenance flag.
function legacyStaleFullscreenWorkArea(state, displays) {
const t = LEGACY_EXACT_MATCH_TOLERANCE
const exact = ({ x, y, width, height }) =>
Math.abs(state.x - x) <= t &&
Math.abs(state.y - y) <= t &&
Math.abs(state.width - width) <= t &&
Math.abs(state.height - height) <= t
for (const { workArea: a, bounds: b } of displays) {
for (const candidate of [a, b]) {
if (
candidate &&
finite(candidate.x) &&
finite(candidate.y) &&
finite(candidate.width) &&
finite(candidate.height) &&
exact(candidate)
) {
return a
}
}
}
return null
}
function computeWindowOptions(state: WindowOptions, displays, platform = process.platform): WindowOptions {
const opts: WindowOptions = { width: state.width, height: state.height }
const cap = (Array.isArray(displays) ? displays : []).reduce(
(m, { workArea: a } = {}) =>
a && finite(a.width) && finite(a.height)
? { width: Math.max(m.width, a.width), height: Math.max(m.height, a.height) }
: m,
{ width: 0, height: 0 }
)
if (cap.width && cap.height) {
opts.width = clamp(opts.width, MIN_WIDTH, cap.width)
opts.height = clamp(opts.height, MIN_HEIGHT, cap.height)
}
// The motivating restore-down failure is Windows-specific. Keeping the
// geometry heuristic there avoids rewriting deliberate near-fullscreen
// layouts from tiling WMs or user placement on macOS/Linux. This early return
// intentionally omits stale x/y so Electron centers the recovered window.
const staleWorkArea = platform === 'win32' ? staleFullscreenWorkArea(state, displays) : null
if (staleWorkArea) {
opts.width = clamp(Math.round(staleWorkArea.width * RECOVERED_WINDOW_RATIO), MIN_WIDTH, staleWorkArea.width)
opts.height = clamp(Math.round(staleWorkArea.height * RECOVERED_WINDOW_RATIO), MIN_HEIGHT, staleWorkArea.height)
return opts
}
if (finite(state.x) && finite(state.y)) {
const workArea = matchingWorkArea({ x: state.x, y: state.y, width: opts.width, height: opts.height }, displays)
if (workArea) {
opts.width = clamp(opts.width, MIN_WIDTH, workArea.width)
opts.height = clamp(opts.height, MIN_HEIGHT, workArea.height)
opts.x = clamp(state.x, workArea.x, workArea.x + workArea.width - opts.width)
opts.y = clamp(state.y, workArea.y, workArea.y + workArea.height - opts.height)
}
}
return opts
}
// Trailing debounce: collapse a burst of resize/move events (Linux fires many
// mid-drag) into a single run `delayMs` after the last. `.flush()` runs now and
// cancels the pending timer — used on close, before the window is gone.
function debounce(fn, delayMs) {
let timer = null
const debounced = () => {
clearTimeout(timer)
timer = setTimeout(() => {
timer = null
fn()
}, delayMs)
}
debounced.flush = () => {
clearTimeout(timer)
timer = null
fn()
}
return debounced
}
// The geometry events worth persisting from. `moved` and `resized` — the
// settled-once-per-drag pair — are macOS/Windows only (Electron tags them
// `@platform darwin,win32`), so a window bound to those alone never saves its
// place on Linux: the events simply never arrive. `move` and `resize` carry no
// platform tag and fire everywhere. They also fire continuously mid-drag, which
// is what the trailing debounce above is for — and once a burst collapses to a
// single trailing run, the settled events add nothing the debounce hasn't
// already given us.
const GEOMETRY_EVENTS = ['move', 'resize']
// Bind `schedule` to every geometry event, on a BrowserWindow or any emitter
// with `.on`. One call site per window so the platform reasoning above can't be
// half-applied to one window and not the other.
function bindGeometryPersistence(win, schedule) {
for (const event of GEOMETRY_EVENTS) {
win.on(event, schedule)
}
}
export {
bindGeometryPersistence,
computeWindowOptions,
debounce,
firstLaunchSize,
GEOMETRY_EVENTS,
matchingWorkArea,
MIN_HEIGHT,
MIN_VISIBLE,
MIN_WIDTH,
sanitizeWindowState
}